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GeForce GTX 965M vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 965M makes use of a 28 nm design. nVidia has set the core speed at 944 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare that to the Radeon HD 4850 X2 512MB, which features a core clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 512MB should theoretically be a lot better than the GeForce GTX 965M in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The GeForce GTX 965M is quite a bit (approximately 21%) faster with regards to texture filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 965M 60416 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 10416 (21%)

Pixel Rate

The GeForce GTX 965M will be quite a bit (approximately 51%) more effective at anti-aliasing than the Radeon HD 4850 X2 512MB, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 965M 30208 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 10208 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 965M

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year January 5 2015 Nov 7, 2008
Code Name GM204 R700
Memory 2048 MB 512 MB (x2)
Core Speed 944 MHz 625 MHz (x2)
Memory Speed 4000 MHz 1986 MHz (x2)
Power (Max TDP) 60 watts 250 watts
Bandwidth 64000 MB/sec 127104 MB/sec
Texel Rate 60416 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1024 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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