Compare any two graphics cards:
GeForce GT 430 (OEM) vs GeForce GTX 965M
IntroThe GeForce GT 430 (OEM) features a GPU core clock speed of 700 MHz, and the 2048 MB of GDDR3 RAM runs at 900 MHz through a 128-bit bus. It also features 96 Stream Processors, 16 TAUs, and 4 ROPs.Compare those specs to the GeForce GTX 965M, which has a clock frequency of 944 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce GTX 965M is 122% faster than the GeForce GT 430 (OEM) overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 965M will be much (approximately 439%) more effective at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 965M is superior to the GeForce GT 430 (OEM), and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!