Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 965M
IntroThe GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this specific model. It features 352 SPUs as well as 44 TAUs and 32 ROPs.Compare those specifications to the GeForce GTX 965M, which makes use of a 28 nm design. nVidia has set the core frequency at 944 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular model. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 465 should in theory perform quite a bit faster than the GeForce GTX 965M overall. (explain)
Texel RateThe GeForce GTX 965M is quite a bit (approximately 126%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 965M will be a lot (more or less 56%) more effective at AA than the GeForce GTX 465, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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