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GeForce GTX 470 vs GeForce GTX 965M

Intro

The GeForce GTX 470 features core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare that to the GeForce GTX 965M, which has a GPU core clock speed of 944 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 470 2937 points
Difference: 2713 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 470 215 Watts
Difference: 155 Watts (258%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should be 109% quicker than the GeForce GTX 965M overall, due to its greater bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 69920 (109%)

Texel Rate

The GeForce GTX 965M will be quite a bit (approximately 78%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 26424 (78%)

Pixel Rate

The GeForce GTX 965M is quite a bit (approximately 24%) better at anti-aliasing than the GeForce GTX 470, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 5928 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 965M
Manufacturer nVidia nVidia
Year March 2010 January 5 2015
Code Name GF100 GM204
Memory 1280 MB 2048 MB
Core Speed 607 MHz 944 MHz
Memory Speed 3348 MHz 4000 MHz
Power (Max TDP) 215 watts 60 watts
Bandwidth 133920 MB/sec 64000 MB/sec
Texel Rate 33992 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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