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GeForce 8800 GT 512MB vs GeForce GTS 250 1GB

Intro

The GeForce 8800 GT 512MB features a clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTS 250 1GB, which uses a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 RAM works at a frequency of 1100 MHz on this model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 25 FPS
GeForce 8800 GT 512MB 21 FPS
Difference: 4 FPS (19%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTS 250 1GB 48 FPS
GeForce 8800 GT 512MB 38 FPS
Difference: 10 FPS (26%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 38 FPS
GeForce 8800 GT 512MB 33 FPS
Difference: 5 FPS (15%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 66 FPS
GeForce 8800 GT 512MB 55 FPS
Difference: 11 FPS (20%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTS 250 1GB 50 FPS
GeForce 8800 GT 512MB 41 FPS
Difference: 9 FPS (22%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 44 FPS
GeForce 8800 GT 512MB 37 FPS
Difference: 7 FPS (19%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 56 FPS
GeForce 8800 GT 512MB 46 FPS
Difference: 10 FPS (22%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 58 FPS
GeForce 8800 GT 512MB 46 FPS
Difference: 12 FPS (26%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 70 FPS
GeForce 8800 GT 512MB 60 FPS
Difference: 10 FPS (17%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 31 FPS
GeForce 8800 GT 512MB 28 FPS
Difference: 3 FPS (11%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 19 FPS
GeForce 8800 GT 512MB 16 FPS
Difference: 3 FPS (19%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
GeForce 8800 GT 512MB 32 FPS
Difference: 10 FPS (31%)

GeForce GTS 250 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 94 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTS 250 1GB 547 FPS
GeForce 8800 GT 512MB 453 FPS
Difference: 94 FPS (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

Theoretically, the GeForce GTS 250 1GB should be quite a bit faster than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB should be quite a bit (approximately 41%) more effective at texture filtering than the GeForce 8800 GT 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

The GeForce GTS 250 1GB will be much (more or less 23%) faster with regards to anti-aliasing than the GeForce 8800 GT 512MB, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 512MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year Oct 2007 March 3, 2009
Code Name G92 G92a/b
Fab Process 65 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 1024 MB
Core Speed 600 MHz 738 MHz
Shader Speed 1500 MHz 1836 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 105 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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