Compare any two graphics cards:
VS

GeForce GTX 560 vs GeForce GTX 965M

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this particular model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all of that to the GeForce GTX 965M, which features a clock frequency of 944 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 560 3030 points
Difference: 2620 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 560 150 Watts
Difference: 90 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX 560 should perform quite a bit faster than the GeForce GTX 965M overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 64128 (100%)

Texel Rate

The GeForce GTX 965M will be a lot (about 33%) better at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 15056 (33%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 965M is a better choice, not by a very large margin though. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 4288 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 GeForce GTX 965M
Manufacturer nVidia nVidia
Year May 2011 January 5 2015
Code Name GF114 GM204
Memory 1024 MB 2048 MB
Core Speed 810 MHz 944 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 60 watts
Bandwidth 128128 MB/sec 64000 MB/sec
Texel Rate 45360 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 336 1024
Texture Mapping Units 56 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield