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GeForce GTX 560 Ti 448 vs GeForce GTX 965M

Intro

The GeForce GTX 560 Ti 448 has a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 965M, which comes with GPU core speed of 944 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1450 (35%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 150 Watts (250%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be much faster than the GeForce GTX 965M in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 80000 (125%)

Texel Rate

The GeForce GTX 965M should be much (about 47%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 19424 (47%)

Pixel Rate

The GeForce GTX 965M will be just a bit (about 3%) better at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 928 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 965M
Manufacturer nVidia nVidia
Year December 2011 January 5 2015
Code Name GF110 GM204
Memory 1280 MB 2048 MB
Core Speed 732 MHz 944 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 60 watts
Bandwidth 144000 MB/sec 64000 MB/sec
Texel Rate 40992 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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