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GeForce GTX 965M vs Radeon R9 295X2

Intro

The GeForce GTX 965M comes with clock speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare that to the Radeon R9 295X2, which uses a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this specific model. It features 2816 SPUs as well as 176 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 965M 5650 points
Difference: 15555 (275%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
Radeon R9 295X2 500 Watts
Difference: 440 Watts (733%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 is 900% quicker than the GeForce GTX 965M in general, due to its higher data rate. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 576000 (900%)

Texel Rate

The Radeon R9 295X2 will be much (approximately 493%) more effective at anisotropic filtering than the GeForce GTX 965M. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 297920 (493%)

Pixel Rate

The Radeon R9 295X2 should be a lot (more or less 331%) more effective at FSAA than the GeForce GTX 965M, and also should be able to handle higher screen resolutions better. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 100096 (331%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 965M

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M Radeon R9 295X2
Manufacturer nVidia AMD
Year January 5 2015 April 2014
Code Name GM204 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 944 MHz 1018 MHz (x2)
Memory Speed 4000 MHz 5000 MHz (x2)
Power (Max TDP) 60 watts 500 watts
Bandwidth 64000 MB/sec 640000 MB/sec
Texel Rate 60416 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1024 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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