Compare any two graphics cards:
GeForce 8800 GT 1GB vs GeForce GTS 250 1GB
Intro
The GeForce 8800 GT 1GB has a clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.
Compare those specifications to the GeForce GTS 250 1GB, which comes with a GPU core clock speed of 738 MHz, and 1024 MB of GDDR3 memory running at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 GT 1GB |
|
105 Watts |
| GeForce GTS 250 1GB |
|
145 Watts |
| |
Difference: 40 Watts (38%)
|
|
Memory Bandwidth
The GeForce GTS 250 1GB should theoretically perform much faster than the GeForce 8800 GT 1GB overall. (explain)
| GeForce GTS 250 1GB |
|
70400 MB/sec |
| GeForce 8800 GT 1GB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce GTS 250 1GB will be quite a bit (more or less 41%) more effective at anisotropic filtering than the GeForce 8800 GT 1GB. (
explain)
| GeForce GTS 250 1GB |
|
47232 Mtexels/sec |
| GeForce 8800 GT 1GB |
|
33600 Mtexels/sec |
| |
Difference: 13632 (41%)
|
|
Pixel Rate
If running with a high resolution is important to you, then the GeForce GTS 250 1GB is superior to the GeForce 8800 GT 1GB, and very much so. (
explain)
| GeForce GTS 250 1GB |
|
11808 Mpixels/sec |
| GeForce 8800 GT 1GB |
|
9600 Mpixels/sec |
| |
Difference: 2208 (23%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTS 250 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GT 1GB |
GeForce GTS 250 1GB |
| Manufacturer
| nVidia |
nVidia |
| Year
| Dec 2007 |
March 3, 2009 |
| Code Name
| G92 |
G92a/b |
| Fab Process
| 65 nm |
65/55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 600 MHz |
738 MHz |
| Shader Speed
| 1500 MHz |
1836 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 112 |
128 |
| Texture Mapping Units
| 56 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.1 |
| Power (Max TDP)
| 105 watts |
145 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
47232 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
11808 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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