Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GS vs GeForce GTX 960M

Intro

The GeForce 8800 GS makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.

Compare all that to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has set the core frequency at 1096 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce 8800 GS 105 Watts
Difference: 40 Watts (62%)

Memory Bandwidth

In theory, the GeForce GTX 960M is 67% quicker than the GeForce 8800 GS overall, because of its higher data rate. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 8800 GS 38400 MB/sec
Difference: 25600 (67%)

Texel Rate

The GeForce GTX 960M should be a lot (more or less 66%) more effective at AF than the GeForce 8800 GS. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 8800 GS 26400 Mtexels/sec
Difference: 17440 (66%)

Pixel Rate

The GeForce GTX 960M should be a lot (about 166%) better at full screen anti-aliasing than the GeForce 8800 GS, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 8800 GS 6600 Mpixels/sec
Difference: 10936 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GS GeForce GTX 960M
Manufacturer nVidia nVidia
Year Jan 2008 March 12 2015
Code Name G92 GM107
Memory 384 MB 2048 MB
Core Speed 550 MHz 1096 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 105 watts 65 watts
Bandwidth 38400 MB/sec 64000 MB/sec
Texel Rate 26400 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 12 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield