Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GTS 250 1GB
Intro
The GeForce 9600 GT 1GB comes with a core clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 64 SPUs, 32 TAUs, and 16 Raster Operation Units.
Compare all that to the GeForce GTS 250 1GB, which comes with GPU core speed of 738 MHz, and 1024 MB of GDDR3 memory set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 1GB |
|
95 Watts |
| GeForce GTS 250 1GB |
|
145 Watts |
| |
Difference: 50 Watts (53%)
|
|
Memory Bandwidth
Performance-wise, the GeForce GTS 250 1GB should in theory be quite a bit superior to the GeForce 9600 GT 1GB overall. (explain)
| GeForce GTS 250 1GB |
|
70400 MB/sec |
| GeForce 9600 GT 1GB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce GTS 250 1GB is a lot (about 127%) more effective at anisotropic filtering than the GeForce 9600 GT 1GB. (
explain)
| GeForce GTS 250 1GB |
|
47232 Mtexels/sec |
| GeForce 9600 GT 1GB |
|
20800 Mtexels/sec |
| |
Difference: 26432 (127%)
|
|
Pixel Rate
If running with high levels of AA is important to you, then the GeForce GTS 250 1GB is a better choice, though not by far. (
explain)
| GeForce GTS 250 1GB |
|
11808 Mpixels/sec |
| GeForce 9600 GT 1GB |
|
10400 Mpixels/sec |
| |
Difference: 1408 (14%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTS 250 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 1GB |
GeForce GTS 250 1GB |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
March 3, 2009 |
| Code Name
| G94a/b |
G92a/b |
| Fab Process
| 65/55 nm |
65/55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 650 MHz |
738 MHz |
| Shader Speed
| 1625 MHz |
1836 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 64 |
128 |
| Texture Mapping Units
| 32 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.1 |
| Power (Max TDP)
| 95 watts |
145 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
47232 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
11808 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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