Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs GeForce GTX 960M

Intro

The GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 738 MHz. The GDDR3 RAM runs at a speed of 1100 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTX 960M, which has a core clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 80 Watts (123%)

Memory Bandwidth

The GeForce GTS 250 512MB should theoretically be a little bit faster than the GeForce GTX 960M overall. (explain)

GeForce GTS 250 512MB 70400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce GTS 250 512MB will be a little bit (more or less 8%) better at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 3392 (8%)

Pixel Rate

The GeForce GTX 960M should be a lot (about 49%) faster with regards to AA than the GeForce GTS 250 512MB, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 5728 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 3, 2009 March 12 2015
Code Name G92a/b GM107
Memory 512 MB 2048 MB
Core Speed 738 MHz 1096 MHz
Memory Speed 2200 MHz 4000 MHz
Power (Max TDP) 145 watts 65 watts
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield