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GeForce GTS 250 512MB vs GeForce GTX 960M

Intro

The GeForce GTS 250 512MB features a GPU clock speed of 738 MHz, and the 512 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 960M, which features a clock speed of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 80 Watts (123%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 512MB should be a small bit faster than the GeForce GTX 960M overall. (explain)

GeForce GTS 250 512MB 70400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce GTS 250 512MB should be a small bit (approximately 8%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 3392 (8%)

Pixel Rate

The GeForce GTX 960M is much (more or less 49%) better at anti-aliasing than the GeForce GTS 250 512MB, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 5728 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTS 250 512MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 3, 2009 March 12 2015
Code Name G92a/b GM107
Memory 512 MB 2048 MB
Core Speed 738 MHz 1096 MHz
Memory Speed 2200 MHz 4000 MHz
Power (Max TDP) 145 watts 65 watts
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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