Compare any two graphics cards:
GeForce 8600 GTS vs GeForce GTS 250 1GB
IntroThe GeForce 8600 GTS has a clock frequency of 675 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.
Compare those specs to the GeForce GTS 250 1GB, which comes with a GPU core clock speed of 738 MHz, and 1024 MB of GDDR3 RAM running at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.
GeForce GTS 250 1GB wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 110 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTS 250 1GB should be 120% faster than the GeForce 8600 GTS in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB is quite a bit (approximately 337%) more effective at anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTS 250 1GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.