Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8600 GTS vs GeForce GTS 250 1GB

Intro

The GeForce 8600 GTS features a GPU core clock speed of 675 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GTS 250 1GB, which has core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GTS 75 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 70 Watts (93%)

Memory Bandwidth

Performance-wise, the GeForce GTS 250 1GB should in theory be a lot better than the GeForce 8600 GTS overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8600 GTS 32000 MB/sec
Difference: 38400 (120%)

Texel Rate

The GeForce GTS 250 1GB should be quite a bit (more or less 337%) more effective at anisotropic filtering than the GeForce 8600 GTS. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 36432 (337%)

Pixel Rate

The GeForce GTS 250 1GB should be a lot (approximately 119%) faster with regards to full screen anti-aliasing than the GeForce 8600 GTS, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 6408 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

GeForce GTS 250 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GTS GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2007 March 3, 2009
Code Name G84 G92a/b
Memory 512 MB 1024 MB
Core Speed 675 MHz 738 MHz
Memory Speed 2000 MHz 2200 MHz
Power (Max TDP) 75 watts 145 watts
Bandwidth 32000 MB/sec 70400 MB/sec
Texel Rate 10800 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 32 128
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 65/55 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]