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GeForce 8600 GTS vs GeForce GTS 250 1GB


The GeForce 8600 GTS comes with a core clock frequency of 675 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare that to the GeForce GTS 250 1GB, which features core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GTS 75 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 70 Watts (93%)

Memory Bandwidth

The GeForce GTS 250 1GB should theoretically perform quite a bit faster than the GeForce 8600 GTS overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8600 GTS 32000 MB/sec
Difference: 38400 (120%)

Texel Rate

The GeForce GTS 250 1GB is quite a bit (approximately 337%) faster with regards to AF than the GeForce 8600 GTS. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 36432 (337%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTS 250 1GB is a better choice, by far. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 6408 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GTS

GeForce GTS 250 1GB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce 8600 GTS GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2007 March 3, 2009
Code Name G84 G92a/b
Memory 512 MB 1024 MB
Core Speed 675 MHz 738 MHz
Memory Speed 2000 MHz 2200 MHz
Power (Max TDP) 75 watts 145 watts
Bandwidth 32000 MB/sec 70400 MB/sec
Texel Rate 10800 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 32 128
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 65/55 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.


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