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GeForce GTX 960M vs Radeon HD 4870 X2

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 4870 X2, which features a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 4870 X2 350 Watts
Difference: 285 Watts (438%)

Memory Bandwidth

The Radeon HD 4870 X2 should in theory perform quite a bit faster than the GeForce GTX 960M overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 166400 (260%)

Texel Rate

The Radeon HD 4870 X2 is quite a bit (approximately 37%) more effective at anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 16160 (37%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GTX 960M, by far. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 6464 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 12 2015 Aug 12, 2008
Code Name GM107 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1096 MHz 750 MHz (x2)
Memory Speed 4000 MHz 3600 MHz (x2)
Power (Max TDP) 65 watts 350 watts
Bandwidth 64000 MB/sec 230400 MB/sec
Texel Rate 43840 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 640 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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