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GeForce GTS 450 vs GeForce GTX 960M

Intro

The GeForce GTS 450 has core clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 RAM. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all of that to the GeForce GTX 960M, which has a GPU core clock speed of 1096 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTS 450 1453 points
Difference: 2897 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTS 450 106 Watts
Difference: 41 Watts (63%)

Memory Bandwidth

In theory, the GeForce GTX 960M should perform just a bit faster than the GeForce GTS 450 in general. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 6272 (11%)

Texel Rate

The GeForce GTX 960M is a lot (more or less 75%) more effective at texture filtering than the GeForce GTS 450. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 18784 (75%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960M is the winner, by far. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 5008 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 960M
Manufacturer nVidia nVidia
Year September 2010 March 12 2015
Code Name GF106 GM107
Memory 512 MB 2048 MB
Core Speed 783 MHz 1096 MHz
Memory Speed 3608 MHz 4000 MHz
Power (Max TDP) 106 watts 65 watts
Bandwidth 57728 MB/sec 64000 MB/sec
Texel Rate 25056 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 192 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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