Compare any two graphics cards:
VS

GeForce GTX 460 vs GeForce GTX 960M

Intro

The GeForce GTX 460 has a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 192-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 960M, which features a GPU core clock speed of 1096 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 460 2557 points
Difference: 1793 (70%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 460 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 should be much faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 960M is just a bit (approximately 16%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 6040 (16%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960M is the winner, though only just barely. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1336 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 GeForce GTX 960M
Manufacturer nVidia nVidia
Year July 2010 March 12 2015
Code Name GF104 GM107
Memory 768 MB 2048 MB
Core Speed 675 MHz 1096 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 65 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 37800 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield