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GeForce 8800 GTS (G80) 320MB vs GeForce GTS 250 1GB

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this card. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare that to the GeForce GTS 250 1GB, which has GPU core speed of 738 MHz, and 1024 MB of GDDR3 RAM running at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

In theory, the GeForce GTS 250 1GB should be 11% faster than the GeForce 8800 GTS (G80) 320MB overall, due to its greater bandwidth. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 7040 (11%)

Texel Rate

The GeForce GTS 250 1GB will be quite a bit (about 92%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 22608 (92%)

Pixel Rate

The GeForce GTS 250 1GB should be a little bit (more or less 15%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 1548 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTS 250 1GB

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year Feb 2007 March 3, 2009
Code Name G80 G92a/b
Memory 320 MB 1024 MB
Core Speed 513 MHz 738 MHz
Memory Speed 1584 MHz 2200 MHz
Power (Max TDP) 143 watts 145 watts
Bandwidth 63360 MB/sec 70400 MB/sec
Texel Rate 24624 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 65/55 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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