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GeForce GTX 960M vs Radeon HD 5970

Intro

The GeForce GTX 960M features clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 5970, which features GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1600 Stream Processors, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 5970 294 Watts
Difference: 229 Watts (352%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should in theory be quite a bit superior to the GeForce GTX 960M overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 192000 (300%)

Texel Rate

The Radeon HD 5970 should be quite a bit (approximately 429%) more effective at anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 188160 (429%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 5970 is a better choice, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 75264 (429%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 5970
Manufacturer nVidia AMD
Year March 12 2015 November 2009
Code Name GM107 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 1096 MHz 725 MHz (x2)
Memory Speed 4000 MHz 4000 MHz (x2)
Power (Max TDP) 65 watts 294 watts
Bandwidth 64000 MB/sec 256000 MB/sec
Texel Rate 43840 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 640 1600 (x2)
Texture Mapping Units 40 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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