Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTS 250 1GB
Intro
The GeForce 8800 GTX features a clock frequency of 575 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 384-bit bus, and makes use of a 90 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 24 ROPs.
Compare that to the GeForce GTS 250 1GB, which comes with a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GTS 250 1GB |
|
145 Watts |
| GeForce 8800 GTX |
|
155 Watts |
| |
Difference: 10 Watts (7%)
|
|
Memory Bandwidth
In theory, the GeForce 8800 GTX should be 23% faster than the GeForce GTS 250 1GB in general, because of its higher data rate. (explain)
| GeForce 8800 GTX |
|
86400 MB/sec |
| GeForce GTS 250 1GB |
|
70400 MB/sec |
| |
Difference: 16000 (23%)
|
|
Texel Rate
The GeForce GTS 250 1GB will be quite a bit (approximately 28%) more effective at texture filtering than the GeForce 8800 GTX. (
explain)
| GeForce GTS 250 1GB |
|
47232 Mtexels/sec |
| GeForce 8800 GTX |
|
36800 Mtexels/sec |
| |
Difference: 10432 (28%)
|
|
Pixel Rate
The GeForce 8800 GTX will be a small bit (more or less 17%) better at FSAA than the GeForce GTS 250 1GB, and also should be capable of handling higher resolutions without losing too much performance. (
explain)
| GeForce 8800 GTX |
|
13800 Mpixels/sec |
| GeForce GTS 250 1GB |
|
11808 Mpixels/sec |
| |
Difference: 1992 (17%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTX
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTS 250 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTX |
GeForce GTS 250 1GB |
| Manufacturer
| nVidia |
nVidia |
| Year
| Nov 2006 |
March 3, 2009 |
| Code Name
| G80 |
G92a/b |
| Fab Process
| 90 nm |
65/55 nm |
| Bus
| PCIe x16 |
PCIe x16 2.0 |
| Memory
| 768 MB |
1024 MB |
| Core Speed
| 575 MHz |
738 MHz |
| Shader Speed
| 1350 MHz |
1836 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 128 |
128 |
| Texture Mapping Units
| 64 |
64 |
| Render Output Units
| 24 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 384-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.1 |
| Power (Max TDP)
| 155 watts |
145 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 86400 MB/sec |
70400 MB/sec |
| Texel Rate
| 36800 Mtexels/sec |
47232 Mtexels/sec |
| Pixel Rate
| 13800 Mpixels/sec |
11808 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Comments
Be the first to leave a comment!