Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs GeForce GTX 960M

Intro

The GeForce GTX 560 Ti 448 features a core clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the GeForce GTX 960M, which features a clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 560 Ti 448 4200 points
Difference: 150 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should in theory perform quite a bit faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 80000 (125%)

Texel Rate

The GeForce GTX 960M should be just a bit (about 7%) better at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 2848 (7%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce GTX 960M, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 11744 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 960M
Manufacturer nVidia nVidia
Year December 2011 March 12 2015
Code Name GF110 GM107
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1096 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 65 watts
Bandwidth 144000 MB/sec 64000 MB/sec
Texel Rate 40992 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield