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GeForce GTX 560 Ti 448 vs GeForce GTX 960M

Intro

The GeForce GTX 560 Ti 448 has a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare all that to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has set the core frequency at 1096 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 560 Ti 448 4200 points
Difference: 150 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

The GeForce GTX 560 Ti 448, in theory, should perform much faster than the GeForce GTX 960M in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 80000 (125%)

Texel Rate

The GeForce GTX 960M will be just a bit (more or less 7%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 2848 (7%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be a lot (about 67%) more effective at FSAA than the GeForce GTX 960M, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 11744 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 960M
Manufacturer nVidia nVidia
Year December 2011 March 12 2015
Code Name GF110 GM107
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1096 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 65 watts
Bandwidth 144000 MB/sec 64000 MB/sec
Texel Rate 40992 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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