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GeForce GT 640 DDR3 vs GeForce GTX 960M

Intro

The GeForce GT 640 DDR3 has a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the GeForce GTX 960M, which features clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GT 640 DDR3 1560 points
Difference: 2790 (179%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the GeForce GTX 960M should in theory be a small bit better than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 6976 (12%)

Texel Rate

The GeForce GTX 960M will be much (approximately 52%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 15040 (52%)

Pixel Rate

The GeForce GTX 960M is a lot (approximately 22%) better at anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 3136 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 960M
Manufacturer nVidia nVidia
Year June 2012 March 12 2015
Code Name GK107 GM107
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1096 MHz
Memory Speed 3564 MHz 4000 MHz
Power (Max TDP) 65 watts 65 watts
Bandwidth 57024 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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