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GeForce GTX 960M vs Radeon R7 240

Intro

The GeForce GTX 960M comes with a core clock speed of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R7 240, which features a clock speed of 730 MHz and a DDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon R7 240 1218 points
Difference: 3132 (257%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 960M 65 Watts
Difference: 35 Watts (117%)

Memory Bandwidth

In theory, the GeForce GTX 960M should be 122% quicker than the Radeon R7 240 overall, due to its greater bandwidth. (explain)

GeForce GTX 960M 64000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 35200 (122%)

Texel Rate

The GeForce GTX 960M is a lot (about 200%) more effective at anisotropic filtering than the Radeon R7 240. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 29240 (200%)

Pixel Rate

The GeForce GTX 960M will be quite a bit (more or less 200%) faster with regards to FSAA than the Radeon R7 240, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 11696 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 730 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 65 watts 30 watts
Bandwidth 64000 MB/sec 28800 MB/sec
Texel Rate 43840 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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