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GeForce GTX 960M vs Radeon R7 260X

Intro

The GeForce GTX 960M features a core clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare that to the Radeon R7 260X, which has core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 960M 4350 points
Difference: 31 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R7 260X 115 Watts
Difference: 50 Watts (77%)

Memory Bandwidth

As far as performance goes, the Radeon R7 260X should theoretically be much better than the GeForce GTX 960M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 40000 (63%)

Texel Rate

The Radeon R7 260X is quite a bit (approximately 41%) faster with regards to anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 17760 (41%)

Pixel Rate

The Radeon R7 260X is just a bit (more or less 0%) more effective at FSAA than the GeForce GTX 960M, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 64 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 65 watts 115 watts
Bandwidth 64000 MB/sec 104000 MB/sec
Texel Rate 43840 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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