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GeForce GTX 960M vs Radeon R7 250X

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has set the core frequency at 1096 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon R7 250X, which features a clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon R7 250X 2860 points
Difference: 1490 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R7 250X 95 Watts
Difference: 30 Watts (46%)

Memory Bandwidth

In theory, the Radeon R7 250X should perform a bit faster than the GeForce GTX 960M overall. (explain)

Radeon R7 250X 72000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The GeForce GTX 960M should be a bit (approximately 10%) better at anisotropic filtering than the Radeon R7 250X. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 3840 (10%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960M is superior to the Radeon R7 250X, but not by far. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 1536 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 250X
Manufacturer nVidia AMD
Year March 12 2015 February 2014
Code Name GM107 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 1096 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 65 watts 95 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 43840 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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