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GeForce GTX 750 vs GeForce GTX 960M

Intro

The GeForce GTX 750 comes with a GPU clock speed of 1020 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 128-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the GeForce GTX 960M, which features clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 750 3958 points
Difference: 392 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 960M 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 750 should be 25% quicker than the GeForce GTX 960M in general, due to its greater data rate. (explain)

GeForce GTX 750 80000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 960M will be a lot (approximately 34%) better at texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 11200 (34%)

Pixel Rate

The GeForce GTX 960M should be a little bit (more or less 7%) faster with regards to full screen anti-aliasing than the GeForce GTX 750, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 1216 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 960M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GM107 GM107
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1096 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 55 watts 65 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 32640 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 512 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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