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GeForce GTX 960M vs Radeon R9 Fury X

Intro

The GeForce GTX 960M features a clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R9 Fury X, which features a clock speed of 1050 MHz and a HBM memory frequency of 500 MHz. It also uses a 4096-bit memory bus, and uses a 28 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Fury X 14793 points
GeForce GTX 960M 4350 points
Difference: 10443 (240%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 Fury X 275 Watts
Difference: 210 Watts (323%)

Memory Bandwidth

The Radeon R9 Fury X should theoretically perform a lot faster than the GeForce GTX 960M in general. (explain)

Radeon R9 Fury X 512000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 448000 (700%)

Texel Rate

The Radeon R9 Fury X should be a lot (approximately 513%) better at AF than the GeForce GTX 960M. (explain)

Radeon R9 Fury X 268800 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 224960 (513%)

Pixel Rate

The Radeon R9 Fury X will be quite a bit (approximately 283%) more effective at anti-aliasing than the GeForce GTX 960M, and also able to handle higher resolutions better. (explain)

Radeon R9 Fury X 67200 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 49664 (283%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 Fury X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R9 Fury X
Manufacturer nVidia AMD
Year March 12 2015 June 2015
Code Name GM107 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 1096 MHz 1050 MHz
Memory Speed 4000 MHz 500 MHz
Power (Max TDP) 65 watts 275 watts
Bandwidth 64000 MB/sec 512000 MB/sec
Texel Rate 43840 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 16 64
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 Fury X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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