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GeForce GTX 950M vs GeForce GTX 960M

Intro

The GeForce GTX 950M features a core clock speed of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 950M 3330 points
Difference: 1020 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 960M 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M will be 100% faster than the GeForce GTX 950M in general, due to its greater data rate. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 32000 (100%)

Texel Rate

The GeForce GTX 960M will be a bit (more or less 20%) better at texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 7280 (20%)

Pixel Rate

The GeForce GTX 960M should be a little bit (more or less 20%) more effective at anti-aliasing than the GeForce GTX 950M, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 2912 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM107 GM107
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1096 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 55 watts 65 watts
Bandwidth 32000 MB/sec 64000 MB/sec
Texel Rate 36560 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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