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GeForce 9600 GT 512MB vs GeForce GTS 250 1GB

Intro

The GeForce 9600 GT 512MB comes with a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare that to the GeForce GTS 250 1GB, which features clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTS 250 1GB 48 FPS
GeForce 9600 GT 512MB 31 FPS
Difference: 17 FPS (55%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 38 FPS
GeForce 9600 GT 512MB 32 FPS
Difference: 6 FPS (19%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 66 FPS
GeForce 9600 GT 512MB 50 FPS
Difference: 16 FPS (32%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTS 250 1GB 50 FPS
GeForce 9600 GT 512MB 33 FPS
Difference: 17 FPS (52%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 44 FPS
GeForce 9600 GT 512MB 31 FPS
Difference: 13 FPS (42%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 56 FPS
GeForce 9600 GT 512MB 37 FPS
Difference: 19 FPS (51%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 19 FPS
GeForce 9600 GT 512MB 15 FPS
Difference: 4 FPS (27%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
GeForce 9600 GT 512MB 26 FPS
Difference: 16 FPS (62%)

GeForce GTS 250 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 108 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTS 250 1GB 363 FPS
GeForce 9600 GT 512MB 255 FPS
Difference: 108 FPS (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

In theory, the GeForce GTS 250 1GB should perform quite a bit faster than the GeForce 9600 GT 512MB in general. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB will be a lot (approximately 127%) more effective at AF than the GeForce 9600 GT 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 26432 (127%)

Pixel Rate

The GeForce GTS 250 1GB should be a small bit (more or less 14%) more effective at AA than the GeForce 9600 GT 512MB, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 1408 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year Feb 2008 March 3, 2009
Code Name G94a/b G92a/b
Fab Process 65/55 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 1024 MB
Core Speed 650 MHz 738 MHz
Shader Speed 1625 MHz 1836 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 64 128
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 95 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 20800 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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