Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTS 250 1GB
IntroThe GeForce 9600 GT 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this card. It features 64 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare all that to the GeForce GTS 250 1GB, which features a clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 1GB will be 22% quicker than the GeForce 9600 GT 512MB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTS 250 1GB should be quite a bit (approximately 127%) more effective at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe GeForce GTS 250 1GB should be a bit (about 14%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 512MB, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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