Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTS 250 1GB
Intro
The GeForce 9600 GT 512MB comes with a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Compare that to the GeForce GTS 250 1GB, which features clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 512MB |
|
95 Watts |
| GeForce GTS 250 1GB |
|
145 Watts |
| |
Difference: 50 Watts (53%)
|
|
Memory Bandwidth
In theory, the GeForce GTS 250 1GB should perform quite a bit faster than the GeForce 9600 GT 512MB in general. (explain)
| GeForce GTS 250 1GB |
|
70400 MB/sec |
| GeForce 9600 GT 512MB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce GTS 250 1GB will be a lot (approximately 127%) more effective at AF than the GeForce 9600 GT 512MB. (
explain)
| GeForce GTS 250 1GB |
|
47232 Mtexels/sec |
| GeForce 9600 GT 512MB |
|
20800 Mtexels/sec |
| |
Difference: 26432 (127%)
|
|
Pixel Rate
The GeForce GTS 250 1GB should be a small bit (more or less 14%) more effective at AA than the GeForce 9600 GT 512MB, and also should be capable of handling higher screen resolutions better. (
explain)
| GeForce GTS 250 1GB |
|
11808 Mpixels/sec |
| GeForce 9600 GT 512MB |
|
10400 Mpixels/sec |
| |
Difference: 1408 (14%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTS 250 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 512MB |
GeForce GTS 250 1GB |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
March 3, 2009 |
| Code Name
| G94a/b |
G92a/b |
| Fab Process
| 65/55 nm |
65/55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 512 MB |
1024 MB |
| Core Speed
| 650 MHz |
738 MHz |
| Shader Speed
| 1625 MHz |
1836 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 64 |
128 |
| Texture Mapping Units
| 32 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.1 |
| Power (Max TDP)
| 95 watts |
145 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
47232 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
11808 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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