Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GTX+ vs GeForce GTX 950M

Intro

The GeForce 9800 GTX+ features a GPU core speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 950M, which comes with core speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 90 Watts (164%)

Memory Bandwidth

In theory, the GeForce 9800 GTX+ will be 120% quicker than the GeForce GTX 950M overall, due to its greater bandwidth. (explain)

GeForce 9800 GTX+ 70400 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 38400 (120%)

Texel Rate

The GeForce 9800 GTX+ is much (approximately 29%) faster with regards to texture filtering than the GeForce GTX 950M. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 10672 (29%)

Pixel Rate

The GeForce GTX 950M will be a lot (approximately 24%) better at FSAA than the GeForce 9800 GTX+, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 2816 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GTX+

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GTX+ GeForce GTX 950M
Manufacturer nVidia nVidia
Year July 2008 March 12 2015
Code Name G92b GM107
Memory 512 MB 2048 MB
Core Speed 738 MHz 914 MHz
Memory Speed 2200 MHz 2000 MHz
Power (Max TDP) 145 watts 55 watts
Bandwidth 70400 MB/sec 32000 MB/sec
Texel Rate 47232 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 DDR3
Bus Width 256-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX+

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield