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GeForce 9800 GTX vs GeForce GTS 250 1GB

Intro

The GeForce 9800 GTX has clock speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare all of that to the GeForce GTS 250 1GB, which features a clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 25 FPS
GeForce GTS 250 1GB 25 FPS
Difference: 0 FPS (0%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTS 250 1GB 48 FPS
GeForce 9800 GTX 44 FPS
Difference: 4 FPS (9%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 38 FPS
GeForce 9800 GTX 37 FPS
Difference: 1 FPS (3%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 66 FPS
GeForce 9800 GTX 62 FPS
Difference: 4 FPS (6%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 44 FPS
GeForce 9800 GTX 41 FPS
Difference: 3 FPS (7%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 56 FPS
GeForce 9800 GTX 52 FPS
Difference: 4 FPS (8%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 58 FPS
GeForce 9800 GTX 47 FPS
Difference: 11 FPS (23%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 70 FPS
GeForce 9800 GTX 68 FPS
Difference: 2 FPS (3%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 31 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 0 FPS (0%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 19 FPS
GeForce 9800 GTX 18 FPS
Difference: 1 FPS (6%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
GeForce 9800 GTX 36 FPS
Difference: 6 FPS (17%)

GeForce GTS 250 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 36 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTS 250 1GB 497 FPS
GeForce 9800 GTX 461 FPS
Difference: 36 FPS (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTS 250 1GB will be just a bit (more or less 9%) faster with regards to texture filtering than the GeForce 9800 GTX. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9800 GTX 43200 Mtexels/sec
Difference: 4032 (9%)

Pixel Rate

The GeForce GTS 250 1GB will be just a bit (more or less 9%) better at anti-aliasing than the GeForce 9800 GTX, and also will be able to handle higher resolutions better. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 1008 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GTX

Amazon.com

GeForce GTS 250 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9800 GTX GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2008 March 3, 2009
Code Name G92 G92a/b
Fab Process 65 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 1024 MB
Core Speed 675 MHz 738 MHz
Shader Speed 1688 MHz 1836 MHz
Memory Speed 1100 MHz (2200 MHz effective) 1100 MHz (2200 MHz effective)
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 140 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 70400 MB/sec 70400 MB/sec
Texel Rate 43200 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

2 Responses to “GeForce 9800 GTX vs GeForce GTS 250 1GB”
tensai says:
they're almost the same thing, i think i'll go with the gtx 250...but the gtx 9800 is also a good choice!!

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