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GeForce 9800 GTX vs GeForce GTS 250 1GB

Intro

The GeForce 9800 GTX comes with a GPU core speed of 675 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTS 250 1GB, which comes with a GPU core clock speed of 738 MHz, and 1024 MB of GDDR3 memory running at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTS 250 1GB will be just a bit (more or less 9%) better at AF than the GeForce 9800 GTX. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9800 GTX 43200 Mtexels/sec
Difference: 4032 (9%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTS 250 1GB is the winner, but only just. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 1008 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GTX

GeForce GTS 250 1GB

Specifications

Display Specifications

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Model GeForce 9800 GTX GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2008 March 3, 2009
Code Name G92 G92a/b
Memory 512 MB 1024 MB
Core Speed 675 MHz 738 MHz
Memory Speed 2200 MHz 2200 MHz
Power (Max TDP) 140 watts 145 watts
Bandwidth 70400 MB/sec 70400 MB/sec
Texel Rate 43200 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce 9800 GTX

GeForce GTS 250 1GB

Comments

2 Responses to “GeForce 9800 GTX vs GeForce GTS 250 1GB”
comparativa de vga ayuda !! says:

[...] [...]

tensai says:

they're almost the same thing, i think i'll go with the gtx 250...but the gtx 9800 is also a good choice!!

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