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GeForce 9800 GTX vs GeForce GTS 250 1GB

Intro

The GeForce 9800 GTX has a GPU core speed of 675 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTS 250 1GB, which features a core clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 25 FPS
GeForce GTS 250 1GB 25 FPS
Difference: 0 FPS (0%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTS 250 1GB 48 FPS
GeForce 9800 GTX 44 FPS
Difference: 4 FPS (9%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 38 FPS
GeForce 9800 GTX 37 FPS
Difference: 1 FPS (3%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 66 FPS
GeForce 9800 GTX 62 FPS
Difference: 4 FPS (6%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 44 FPS
GeForce 9800 GTX 41 FPS
Difference: 3 FPS (7%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 56 FPS
GeForce 9800 GTX 52 FPS
Difference: 4 FPS (8%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 58 FPS
GeForce 9800 GTX 47 FPS
Difference: 11 FPS (23%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 70 FPS
GeForce 9800 GTX 68 FPS
Difference: 2 FPS (3%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 31 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 0 FPS (0%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 19 FPS
GeForce 9800 GTX 18 FPS
Difference: 1 FPS (6%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
GeForce 9800 GTX 36 FPS
Difference: 6 FPS (17%)

GeForce GTS 250 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 36 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTS 250 1GB 497 FPS
GeForce 9800 GTX 461 FPS
Difference: 36 FPS (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce GTS 250 1GB is a bit (more or less 9%) better at AF than the GeForce 9800 GTX. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9800 GTX 43200 Mtexels/sec
Difference: 4032 (9%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTS 250 1GB is a better choice, though only just barely. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 1008 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX

Amazon.com

Other US-based stores

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Specifications

Model GeForce 9800 GTX GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2008 March 3, 2009
Code Name G92 G92a/b
Fab Process 65 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 1024 MB
Core Speed 675 MHz 738 MHz
Shader Speed 1688 MHz 1836 MHz
Memory Speed 1100 MHz (2200 MHz effective) 1100 MHz (2200 MHz effective)
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 140 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 70400 MB/sec 70400 MB/sec
Texel Rate 43200 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

2 Responses to “GeForce 9800 GTX vs GeForce GTS 250 1GB”
tensai says:
they're almost the same thing, i think i'll go with the gtx 250...but the gtx 9800 is also a good choice!!

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