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GeForce 9800 GTX vs GeForce GTS 250 1GB

Intro

The GeForce 9800 GTX features a GPU clock speed of 675 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTS 250 1GB, which features a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTS 250 1GB should be a bit (approximately 9%) more effective at AF than the GeForce 9800 GTX. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce 9800 GTX 43200 Mtexels/sec
Difference: 4032 (9%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTS 250 1GB is a better choice, but only just. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 1008 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GTX

GeForce GTS 250 1GB

Specifications

Display Specifications

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Model GeForce 9800 GTX GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year April 2008 March 3, 2009
Code Name G92 G92a/b
Memory 512 MB 1024 MB
Core Speed 675 MHz 738 MHz
Memory Speed 2200 MHz 2200 MHz
Power (Max TDP) 140 watts 145 watts
Bandwidth 70400 MB/sec 70400 MB/sec
Texel Rate 43200 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65/55 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce 9800 GTX

GeForce GTS 250 1GB

Comments

2 Responses to “GeForce 9800 GTX vs GeForce GTS 250 1GB”
comparativa de vga ayuda !! says:

[...] [...]

tensai says:

they're almost the same thing, i think i'll go with the gtx 250...but the gtx 9800 is also a good choice!!

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