Compare any two graphics cards:
GeForce GTX 950M vs Radeon HD 4870 2GB
IntroThe GeForce GTX 950M uses a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 memory runs at a speed of 1000 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 16 ROPs.Compare all that to the Radeon HD 4870 2GB, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 4870 2GB should perform much faster than the GeForce GTX 950M overall. (explain)
Texel RateThe GeForce GTX 950M should be quite a bit (about 22%) faster with regards to AF than the Radeon HD 4870 2GB. (explain)
Pixel RateThe GeForce GTX 950M will be quite a bit (approximately 22%) better at anti-aliasing than the Radeon HD 4870 2GB, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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