Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 950M vs Radeon HD 5830

Intro

The GeForce GTX 950M comes with a clock frequency of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5830, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular card. It features 1120(224x5) SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 5830 175 Watts
Difference: 120 Watts (218%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 is 300% quicker than the GeForce GTX 950M overall, because of its higher data rate. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The Radeon HD 5830 should be a lot (about 23%) faster with regards to AF than the GeForce GTX 950M. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 8240 (23%)

Pixel Rate

The GeForce GTX 950M is a bit (more or less 14%) faster with regards to anti-aliasing than the Radeon HD 5830, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 1824 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M Radeon HD 5830
Manufacturer nVidia AMD
Year March 12 2015 February 25, 2010
Code Name GM107 Cypress LE
Memory 2048 MB 1024 MB
Core Speed 914 MHz 800 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 55 watts 175 watts
Bandwidth 32000 MB/sec 128000 MB/sec
Texel Rate 36560 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 640 1120(224x5)
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2154 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield