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GeForce GTX 950M vs Radeon HD 6950

Intro

The GeForce GTX 950M features clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6950, which features a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon HD 6950 3240 points
Difference: 90 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 6950 200 Watts
Difference: 145 Watts (264%)

Memory Bandwidth

Theoretically, the Radeon HD 6950 should perform quite a bit faster than the GeForce GTX 950M in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 128000 (400%)

Texel Rate

The Radeon HD 6950 will be a lot (more or less 93%) better at texture filtering than the GeForce GTX 950M. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 33840 (93%)

Pixel Rate

The Radeon HD 6950 is a lot (approximately 75%) faster with regards to FSAA than the GeForce GTX 950M, and also able to handle higher resolutions while still performing well. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 10976 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 6950
Manufacturer nVidia AMD
Year March 12 2015 December 2010
Code Name GM107 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 914 MHz 800 MHz
Memory Speed 2000 MHz 5000 MHz
Power (Max TDP) 55 watts 200 watts
Bandwidth 32000 MB/sec 160000 MB/sec
Texel Rate 36560 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 640 1408
Texture Mapping Units 40 88
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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