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GeForce GTX 950M vs Radeon HD 6970

Intro

The GeForce GTX 950M comes with a core clock frequency of 914 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 6970, which has a clock speed of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6970 3470 points
GeForce GTX 950M 3330 points
Difference: 140 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 6970 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

The Radeon HD 6970 should in theory perform much faster than the GeForce GTX 950M in general. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 144000 (450%)

Texel Rate

The Radeon HD 6970 will be a lot (more or less 131%) better at anisotropic filtering than the GeForce GTX 950M. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 47920 (131%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6970 is the winner, by far. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 13536 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 6970
Manufacturer nVidia AMD
Year March 12 2015 December 2010
Code Name GM107 Cayman XT
Memory 2048 MB 2048 MB
Core Speed 914 MHz 880 MHz
Memory Speed 2000 MHz 5500 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 176000 MB/sec
Texel Rate 36560 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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