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GeForce GTX 950M vs Radeon HD 6790

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6790, which comes with a core clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon HD 6790 2150 points
Difference: 1180 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 6790 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

The Radeon HD 6790, in theory, should perform a lot faster than the GeForce GTX 950M in general. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 102400 (320%)

Texel Rate

The GeForce GTX 950M should be a small bit (more or less 9%) more effective at AF than the Radeon HD 6790. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 2960 (9%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 950M is superior to the Radeon HD 6790, not by a very large margin though. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 1184 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 6790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 6790
Manufacturer nVidia AMD
Year March 12 2015 April 2011
Code Name GM107 Barts LE
Memory 2048 MB 1024 MB
Core Speed 914 MHz 840 MHz
Memory Speed 2000 MHz 4200 MHz
Power (Max TDP) 55 watts 150 watts
Bandwidth 32000 MB/sec 134400 MB/sec
Texel Rate 36560 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 640 800
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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