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GeForce GTX 560 Ti 448 vs GeForce GTX 950M

Intro

The GeForce GTX 560 Ti 448 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 ROPs.

Compare all of that to the GeForce GTX 950M, which has core speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 950M 3330 points
Difference: 870 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 155 Watts (282%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be 350% quicker than the GeForce GTX 950M overall, because of its greater bandwidth. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 112000 (350%)

Texel Rate

The GeForce GTX 560 Ti 448 should be a little bit (more or less 12%) faster with regards to anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 4432 (12%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be a lot (more or less 100%) more effective at AA than the GeForce GTX 950M, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 14656 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 950M
Manufacturer nVidia nVidia
Year December 2011 March 12 2015
Code Name GF110 GM107
Memory 1280 MB 2048 MB
Core Speed 732 MHz 914 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 210 watts 55 watts
Bandwidth 144000 MB/sec 32000 MB/sec
Texel Rate 40992 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 DDR3
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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