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GeForce GTX 560 Ti 448 vs GeForce GTX 950M

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this particular card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare all that to the GeForce GTX 950M, which uses a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 950M 3330 points
Difference: 870 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 155 Watts (282%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should in theory be quite a bit better than the GeForce GTX 950M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 112000 (350%)

Texel Rate

The GeForce GTX 560 Ti 448 will be just a bit (approximately 12%) more effective at AF than the GeForce GTX 950M. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 4432 (12%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce GTX 950M, by a large margin. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 14656 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 950M
Manufacturer nVidia nVidia
Year December 2011 March 12 2015
Code Name GF110 GM107
Memory 1280 MB 2048 MB
Core Speed 732 MHz 914 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 210 watts 55 watts
Bandwidth 144000 MB/sec 32000 MB/sec
Texel Rate 40992 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 DDR3
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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