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GeForce GTX 950M vs Radeon HD 7770

Intro

The GeForce GTX 950M comes with a GPU core speed of 914 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 7770, which features core speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon HD 7770 3180 points
Difference: 150 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 7770 80 Watts
Difference: 25 Watts (45%)

Memory Bandwidth

The Radeon HD 7770 should in theory perform a lot faster than the GeForce GTX 950M in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 40000 (125%)

Texel Rate

The Radeon HD 7770 should be a bit (more or less 9%) more effective at texture filtering than the GeForce GTX 950M. (explain)

Radeon HD 7770 40000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 3440 (9%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7770 is the winner, but only just. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 1376 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 7770
Manufacturer nVidia AMD
Year March 12 2015 February 2012
Code Name GM107 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 914 MHz 1000 MHz
Memory Speed 2000 MHz 4500 MHz
Power (Max TDP) 55 watts 80 watts
Bandwidth 32000 MB/sec 72000 MB/sec
Texel Rate 36560 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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