Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 3870 512MB
Intro
The GeForce GTS 250 1GB has a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.
Compare that to the Radeon HD 3870 512MB, which uses a 55 nm design. ATi has clocked the core speed at 775 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 3870 512MB |
|
106 Watts |
| GeForce GTS 250 1GB |
|
145 Watts |
| |
Difference: 39 Watts (37%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce GTS 250 1GB should be 22% quicker than the Radeon HD 3870 512MB overall, because of its higher data rate. (explain)
| GeForce GTS 250 1GB |
|
70400 MB/sec |
| Radeon HD 3870 512MB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce GTS 250 1GB will be much (about 281%) more effective at texture filtering than the Radeon HD 3870 512MB. (
explain)
| GeForce GTS 250 1GB |
|
47232 Mtexels/sec |
| Radeon HD 3870 512MB |
|
12400 Mtexels/sec |
| |
Difference: 34832 (281%)
|
|
Pixel Rate
If using a high screen resolution is important to you, then the Radeon HD 3870 512MB is superior to the GeForce GTS 250 1GB, though only just barely. (
explain)
| Radeon HD 3870 512MB |
|
12400 Mpixels/sec |
| GeForce GTS 250 1GB |
|
11808 Mpixels/sec |
| |
Difference: 592 (5%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTS 250 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 3870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTS 250 1GB |
Radeon HD 3870 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| March 3, 2009 |
Nov 19, 2007 |
| Code Name
| G92a/b |
RV670 XT |
| Fab Process
| 65/55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16/AGP 8x |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 738 MHz |
775 MHz |
| Shader Speed
| 1836 MHz |
(N/A) MHz |
| Memory Speed
| 1100 MHz |
900 MHz |
| Unified Shaders
| 128 |
320(64x5) |
| Texture Mapping Units
| 64 |
16 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 145 watts |
106 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 70400 MB/sec |
57600 MB/sec |
| Texel Rate
| 47232 Mtexels/sec |
12400 Mtexels/sec |
| Pixel Rate
| 11808 Mpixels/sec |
12400 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead.
The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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