Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 950M vs GeForce GTX 980

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980, which has core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 950M 3330 points
Difference: 10222 (307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 980 165 Watts
Difference: 110 Watts (200%)

Memory Bandwidth

The GeForce GTX 980, in theory, should be a lot faster than the GeForce GTX 950M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 192000 (600%)

Texel Rate

The GeForce GTX 980 should be much (approximately 294%) faster with regards to anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 107568 (294%)

Pixel Rate

The GeForce GTX 980 will be much (approximately 393%) more effective at anti-aliasing than the GeForce GTX 950M, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 57440 (393%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2015 September 2014
Code Name GM107 GM204-400
Memory 2048 MB 4096 MB
Core Speed 914 MHz 1126 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 165 watts
Bandwidth 32000 MB/sec 224000 MB/sec
Texel Rate 36560 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield