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GeForce GTX 950M vs GeForce GTX 980

Intro

The GeForce GTX 950M has a GPU core speed of 914 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the GeForce GTX 980, which has core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 950M 3330 points
Difference: 10222 (307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 980 165 Watts
Difference: 110 Watts (200%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should in theory be quite a bit better than the GeForce GTX 950M in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 192000 (600%)

Texel Rate

The GeForce GTX 980 is much (more or less 294%) better at texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 107568 (294%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 is a better choice, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 57440 (393%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2015 September 2014
Code Name GM107 GM204-400
Memory 2048 MB 4096 MB
Core Speed 914 MHz 1126 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 165 watts
Bandwidth 32000 MB/sec 224000 MB/sec
Texel Rate 36560 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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