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GeForce 8800 GTS (G92) vs GeForce 940M

Intro

The GeForce 8800 GTS (G92) has a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 memory is set to run at 970 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce 940M, which has core speeds of 1072 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTS (G92) should theoretically be much better than the GeForce 940M in general. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 940M 16000 MB/sec
Difference: 46080 (288%)

Texel Rate

The GeForce 8800 GTS (G92) is much (more or less 62%) better at texture filtering than the GeForce 940M. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 15872 (62%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 8800 GTS (G92) is the winner, by a large margin. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 1824 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G92)

Amazon.com

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GeForce 940M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G92) GeForce 940M
Manufacturer nVidia nVidia
Year Dec 2007 March 12 2015
Code Name G92 GM108
Memory 512 MB 2048 MB
Core Speed 650 MHz 1072 MHz
Memory Speed 1940 MHz 2000 MHz
Power (Max TDP) 135 watts (Unknown) watts
Bandwidth 62080 MB/sec 16000 MB/sec
Texel Rate 41600 Mtexels/sec 25728 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 8576 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 DDR3
Bus Width 256-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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