Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs Radeon HD 4670 512MB

Intro

The GeForce GTS 250 1GB comes with a clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4670 512MB, which has clock speeds of 750 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 75 Watts (107%)

Memory Bandwidth

The GeForce GTS 250 1GB, in theory, should be much faster than the Radeon HD 4670 512MB overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 38400 (120%)

Texel Rate

The GeForce GTS 250 1GB should be much (about 97%) faster with regards to anisotropic filtering than the Radeon HD 4670 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 4670 512MB 24000 Mtexels/sec
Difference: 23232 (97%)

Pixel Rate

The GeForce GTS 250 1GB should be much (more or less 97%) better at FSAA than the Radeon HD 4670 512MB, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
Radeon HD 4670 512MB 6000 Mpixels/sec
Difference: 5808 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year March 3, 2009 Sep 10, 2008
Code Name G92a/b RV730 XT
Memory 1024 MB 512 MB
Core Speed 738 MHz 750 MHz
Memory Speed 2200 MHz 2000 MHz
Power (Max TDP) 145 watts 70 watts
Bandwidth 70400 MB/sec 32000 MB/sec
Texel Rate 47232 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 32
Render Output Units 16 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield