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GeForce GTS 250 1GB vs Radeon HD 4850 1GB

Intro

The GeForce GTS 250 1GB features core clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4850 1GB, which has a clock frequency of 625 MHz and a GDDR4 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

Performance-wise, the GeForce GTS 250 1GB should theoretically be a little bit better than the Radeon HD 4850 1GB overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 6848 (11%)

Texel Rate

The GeForce GTS 250 1GB should be quite a bit (about 89%) more effective at anisotropic filtering than the Radeon HD 4850 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 22232 (89%)

Pixel Rate

The GeForce GTS 250 1GB is a bit (about 18%) better at AA than the Radeon HD 4850 1GB, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 1808 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 4850 1GB
Manufacturer nVidia ATi
Year March 3, 2009 Jun 25, 2008
Code Name G92a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 738 MHz 625 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 993 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 145 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 63552 MB/sec
Texel Rate 47232 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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