Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 4850 1GB
IntroThe GeForce GTS 250 1GB features a GPU clock speed of 738 MHz, and the 1024 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specifications to the Radeon HD 4850 1GB, which has a GPU core clock speed of 625 MHz, and 1024 MB of GDDR4 RAM set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 250 1GB should theoretically perform a bit faster than the Radeon HD 4850 1GB overall. (explain)
Texel RateThe GeForce GTS 250 1GB is quite a bit (more or less 89%) better at anisotropic filtering than the Radeon HD 4850 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTS 250 1GB is superior to the Radeon HD 4850 1GB, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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