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GeForce 930M vs GeForce 940M

Intro

The GeForce 930M features a GPU core clock speed of 928 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 Texture Address Units, and 8 ROPs.

Compare those specifications to the GeForce 940M, which has a core clock frequency of 1072 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 940M 1740 points
GeForce 930M 1490 points
Difference: 250 (17%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce 940M should in theory be a little bit better than the GeForce 930M in general. (explain)

GeForce 940M 16000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 940M will be a little bit (about 16%) better at texture filtering than the GeForce 930M. (explain)

GeForce 940M 25728 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 3456 (16%)

Pixel Rate

The GeForce 940M should be just a bit (more or less 16%) better at anti-aliasing than the GeForce 930M, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce 940M 8576 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 1152 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce 940M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce 940M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM108 GM108
Memory 2048 MB 2048 MB
Core Speed 928 MHz 1072 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 22272 Mtexels/sec 25728 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 8576 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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