Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs GeForce 930M
IntroThe GeForce 8600 GT 1GB DDR2 makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The DDR2 RAM is set to run at a frequency of 400 MHz on this particular model. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare that to the GeForce 930M, which comes with clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 930M should be 13% quicker than the GeForce 8600 GT 1GB DDR2 in general, due to its higher data rate. (explain)
Texel RateThe GeForce 930M should be quite a bit (approximately 158%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe GeForce 930M is much (about 72%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 1GB DDR2, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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