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GeForce 8500 GT vs GeForce 930M

Intro

The GeForce 8500 GT has core clock speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare all that to the GeForce 930M, which has a GPU core clock speed of 928 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce 930M should be a bit faster than the GeForce 8500 GT in general. (explain)

GeForce 930M 14400 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 930M will be a lot (about 519%) faster with regards to texture filtering than the GeForce 8500 GT. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 18672 (519%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 930M is the winner, by far. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 5624 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT GeForce 930M
Manufacturer nVidia nVidia
Year April 2007 March 12 2015
Code Name G86 GM108
Memory 512 MB 2048 MB
Core Speed 450 MHz 928 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 14400 MB/sec
Texel Rate 3600 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 210 million (Unknown) million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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