Compare any two graphics cards:
GeForce 930M vs GeForce 9600 GSO 512MB
IntroThe GeForce 930M comes with a GPU clock speed of 928 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce 9600 GSO 512MB, which has GPU clock speed of 650 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 9600 GSO 512MB should theoretically be quite a bit faster than the GeForce 930M overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB is quite a bit (more or less 40%) more effective at anisotropic filtering than the GeForce 930M. (explain)
Pixel RateThe GeForce 9600 GSO 512MB should be much (about 40%) faster with regards to FSAA than the GeForce 930M, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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