Compare any two graphics cards:
GeForce 930M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 930M uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the GeForce 9600 GSO ASUS 512, which uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 RAM is set to run at a frequency of 500 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 9600 GSO ASUS 512 is 11% faster than the GeForce 930M in general, because of its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be a bit (approximately 19%) more effective at anisotropic filtering than the GeForce 930M. (explain)
Pixel RateThe GeForce 930M is a little bit (more or less 12%) more effective at AA than the GeForce 9600 GSO ASUS 512, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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