Compare any two graphics cards:
GeForce 930M vs Radeon HD 4650 512MB
IntroThe GeForce 930M has core speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 4650 512MB, which comes with a core clock frequency of 600 MHz and a DDR2 memory frequency of 500 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 4650 512MB should be just a bit faster than the GeForce 930M in general. (explain)
Texel RateThe GeForce 930M should be a bit (more or less 16%) better at anisotropic filtering than the Radeon HD 4650 512MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 930M is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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