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GeForce 920M vs Radeon HD 4850 X2 512MB

Intro

The GeForce 920M features a clock frequency of 954 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which comes with a clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should be a lot faster than the GeForce 920M overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 920M 14400 MB/sec
Difference: 112704 (783%)

Texel Rate

The Radeon HD 4850 X2 512MB should be much (more or less 64%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 19472 (64%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be a lot (approximately 162%) more effective at AA than the GeForce 920M, and able to handle higher resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 12368 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 920M

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 12 2015 Nov 7, 2008
Code Name GK208 R700
Memory 2048 MB 512 MB (x2)
Core Speed 954 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 14400 MB/sec 127104 MB/sec
Texel Rate 30528 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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