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GeForce 920M vs GeForce GT 430

Intro

The GeForce 920M features core clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 32 TAUs and 8 ROPs.

Compare those specs to the GeForce GT 430, which comes with a core clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GT 430 will be 100% faster than the GeForce 920M overall, because of its higher data rate. (explain)

GeForce GT 430 28800 MB/sec
GeForce 920M 14400 MB/sec
Difference: 14400 (100%)

Texel Rate

The GeForce 920M will be a lot (more or less 173%) faster with regards to anisotropic filtering than the GeForce GT 430. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 19328 (173%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 920M is the winner, by a large margin. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 4832 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GT 430

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GT 430
Manufacturer nVidia nVidia
Year March 12 2015 October 2010
Code Name GK208 GF108
Memory 2048 MB 512 MB
Core Speed 954 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) (Unknown) watts 60 watts
Bandwidth 14400 MB/sec 28800 MB/sec
Texel Rate 30528 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 384 96
Texture Mapping Units 32 16
Render Output Units 8 4
Bus Type DDR3 GDDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 585 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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